I am obsessed with my Wii fit. My favorite training exercises are the balance games--especially the one where you have to hit the soccer ball with your head, but make sure you don't hit the giant flying panda head (then you get minus points and the Wii makes this wonderful groaning sound). The avatars/characters are great stand-ins for you, the player. They are called Miis (read me with an s). I am Guest D, a small brownish girl with straight black hair. I figure she's mixed--a mixed Mii!
How funny, I thought, and started trolling through the blogosphere for some discussion of this. I wanted to fuel my obsession with everything mixed (like my obsession with ethnic legos). Well, there's actually some discussion out there about ethnic representation in gaming. This article in Cerise Magazine by Latoya Peterson is particularly thoughtful and thorough. A big gaming fan, she writes:
"In all the games I have played through, I have yet to find a character that I can truly inhabit. A lot of gaming is fantasy, and designers reflect this with their overly idealized body shapes and choices. However, gaming takes the additional step of trying to insert you into that fantasy world, to play as that character, relate to that character, to want to become that character (at least for the time of your investment). Unfortunately, for me, this never quite works. I can close my eyes and imagine becoming Karin Koening from Shadow Hearts Covenant. In my mind’s eye, I become her, flying across the globe in kick-ass brown boots, keeping my cool in the toughest of situations. The image reflected in the game and the image reflected in my mind’s eye are mostly similar - red hair, lean physique, military attire. There is only one difference - my mind’s eye reflects the even brown tone of my own skin, and the broader composition of my facial features. The image on the screen does not change. Game after game, scenario after scenario, world after world, my brown-skinned doppelganger mentally superimposes itself onto different characters, wrestling for dominance. I continue to play games with fair-skinned lead characters - my mind continues to struggle to insert my darker self into gaming’s white-washed reality."
Yes, exactly! But Peterson links to an article about mixed-race identity in gaming and the character of Jade in the game Beyond Good and Evil--there apparently was some controversy over whether she was black. In interviews with several fans of the game, the article writer received a wide range of responses to the theory that the character was black:
"Jade was black?"
"I always thought of Jade as an arab."
"I always thought she was supposed to be of Eurasian descent."
"I thought Jade was asian."
"What? She don't look asian..more of a european for sure."
"lol Jade is hispanic."
"Jade looks a bit Greek to me."
"I always figured she was Phillipino."
"What??? Jade is clearly a latina!"
"I figured jade was at least half black but most likely fully blooded."
Those statements sound familiar to us mixed folks, but the writer suggests that "this actually isn't a race issue at all. It's a subset of a widely held maxim about creating protagonists -- in any medium, but especially hand-crafted visual ones like comics, anime, and video games . . .The more details that define a character, the more you distance the player from it, and the less engaged the player becomes."
How amazingly interesting if you take this out of strictly the gaming context: To be ethnically ambiguous is to be without details? I'm not sure where I'm going with this thought so I'll just head back to my mixed Mii--we have to get some more training minutes in today.
Recent Comments